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  1. Amongst efforts to realize computer science (CS) for all, recent critiques of racially biased technologies have emerged (e.g., facial recognition software), revealing a need to critically examine the interaction between computing solutions and societal factors. Yet within efforts to introduce K-12 students to such topics, studies examining teachers' learning of critical computing are rare. To understand how teachers learn to integrate societal issues within computing education, we analyzed video of a teacher professional development (PD) session with experienced computing teachers. Highlighting three particular episodes of conversation during PD, our analysis revealed how personal and classroom experiences—from making a sensor-based project to drawing on family and teaching experiences—tethered teachers’ weaving of societal and technical aspects of CS and enabled reflections on their learning and pedagogy. We discuss the need for future PD efforts to build on teachers’ experiences, draw in diverse teacher voices, and develop politicized trust among teachers. 
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    Free, publicly-accessible full text available July 1, 2024
  2. Amongst efforts to realize computer science (CS) for all, recent critiques of racially biased technologies have emerged (e.g., facial recognition software), revealing a need to critically examine the interaction between computing solutions and societal factors. Yet within efforts to introduce K-12 students to such topics, studies examining teachers' learning of critical computing are rare. To understand how teachers learn to integrate societal issues within computing education, we analyzed video of a teacher professional development (PD) session with experienced computing teachers. Highlighting three particular episodes of conversation during PD, our analysis revealed how personal and classroom experiences—from making a sensor-based project to drawing on family and teaching experiences—tethered teachers’ weaving of societal and technical aspects of CS and enabled reflections on their learning and pedagogy. We discuss the need for future PD efforts to build on teachers’ experiences, draw in diverse teacher voices, and develop politicized trust among teachers. 
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  3. de Vries, E. ; Hod, Y. ; Ahn, J. (Ed.)
    While making physical computational artifacts such as robots or electronic textiles is growing in popularity in CS education, little is known about student informal conceptions of these systems. To study this, we video-recorded think-aloud sessions (~10 minutes each) of 22 novice CS high school students explaining their understanding of everyday physical computing systems and qualitatively analyzed transcripts and student drawings for their structural, behavioral, and functional understanding of these systems. Most students identified the presence of programs in making these systems functional but struggled to account them structurally and behaviorally. A few students pointed out probable programming constructs in shaping underlying mechanisms, drawing from their prior programming experiences. To integrate these systems in computing education, we call for pedagogical designs to address the invisibility of computation—both of structural interconnections and of program execution. 
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  4. Comprehending programs is key to learning programming. Previous studies highlight novices’ naive approaches to comprehend ing the structural, functional, and behavioral aspects of programs. And yet, with the majority of them examining on-screen program ming environments, we barely know about program comprehension within physical computing—a common K-12 programming context. In this study, we qualitatively analyzed think-aloud inter view videos of 22 high school students individually comprehending a given text-based Arduino program while interacting with its corresponding functional physical artifact to answer two questions: 1) How do novices comprehend the given text-based Arduino pro gram? And, 2) What role does the physical artifact play in program comprehension? We found that novices mostly approached the program bottom-up, initially comprehending structural and later functional aspects, along different granularities. The artifact provided two distinct modes of engagement, active and interactive, that supported the program’s structural and functional comprehension. However, behavioral comprehension i.e. understanding program execution leading to the observed outcome was inaccessible to many. Our findings extend program comprehension literature in two ways: (a) it provides one of the very few accounts of high school students’ code comprehension in a physical computing con text, and, (b) it highlights the mediating role of physical artifacts in program comprehension. Further, they point directions for future pedagogical and tool designs within physical computing to better support students’ distributed program comprehension. 
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  5. Gresalfi, M. ; Horn, I. (Ed.)
    Much attention has focused on student learning while making physical computational artifacts such as robots or electronic textiles, but little is known about how students engage with the hardware and software debugging issues that often arise. In order to better understand students’ debugging strategies and practices, we conducted and video-recorded eight think- aloud sessions (~45 minutes each) of high school student pairs debugging electronic textiles projects with researcher-designed programming and circuitry/crafting bugs. We analyzed each video to understand pairs’ debugging strategies and practices in navigating the multi- representational problem space. Our findings reveal the importance of employing system-level strategies while debugging physical computing systems, and of coordinating between various components of physical computing systems, for instance between the physical artifact, representations on paper, and the onscreen programming environment. We discuss the implications of our findings for future research and designing instruction and tools for learning with and debugging physical computing systems. 
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  6. Debugging, a recurrent practice while programming, can reveal significant information about student learning. Making electronic textile (e-textile) artifacts entails numerous opportunities for students to debug across circuitry, coding, crafting and designing domains. In this study, 69 high school students worked on a series of four different e-textiles projects over eight weeks as a part of their introductory computer science course. We analyzed debugging challenges and resolutions reported by students in their portfolios and interviews and found not only a wide range of computational concepts but also the development of specific computational practices such as being iterative and incremental in students’ debugging e-textiles projects. In the discussion, we address the need for more studies to recognize other computational practices such as abstraction and modularization, the potential of hybrid contexts for debugging, and the social aspects of debugging. 
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  7. Debugging, a recurrent practice while programming, can reveal significant information about student learning. Making electronic textile (e-textile) artifacts entails numerous opportunities for students to debug across circuitry, coding, crafting and designing domains. In this study, 69 high school students worked on a series of four different e-textiles projects over eight weeks as a part of their introductory computer science course. We analyzed debugging challenges and resolutions reported by students in their portfolios and interviews and found not only a wide range of computational concepts but also the development of specific computational practices such as being iterative and incremental in students’ debugging e-textiles projects. In the discussion, we address the need for more studies to recognize other computational practices such as abstraction and modularization, the potential of hybrid contexts for debugging, and the social aspects of debugging. 
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